mobile

Two-Minute Survey Results on Mobile

clock faceAs you may have noticed, the NMC is deploying lots of new web tools to gather information of interest to its members. The newest of these, our Two Minute Surveys are literally designed to take no longer than that -- no more than three questions, with a focus on current topics in New Media.
Image Credit: Flickr cc license photo by nafra cendrers

What's Your Mobile Project?

mobile projectOur second Two Minute survey looks for examples of mobile technology projects happening at NMC organizations. We here at NMC are most interested in seeing some up-to-the-moment data on what members are doing with mobile phones.  Please point us to any info you might have on anything related to mobile in your institution or that you may know about.   (image credit: Flickr CC Licensed Photo by Steve Keys)

The Question:
What are your favorite apps on your iPhone? Let us know what you think are useful iPhone apps and we'll publish a list of them!

New Portal to Second Life: Your Phone

A compant named Converse recently demo-ed software for java based phones that allow these devices to connect with and communicate in Second Life:

As demonstrated at the 3GSM Conference in Barcelona:

Attendees using Comverse's phones could see and manipulate avatars who appeared in Comverse's virtual 3GSM booth inside Second Life. Using simple commands, they could direct the avatar to walk around the booth, identify other avatars, and send them greetings via SMS, MMS, or instant messaging. And in a twist typical of today's virtual environments, people logged in to Second Life over traditional PC connections could walk into the virtual Comverse booth and pick up virtual phones that connected them directly to fellow members logged in from their real phones at the real booth.

See:
http://www.technologyreview.com/Infotech/18195/

Two to Three Years: Mobile Phones

Mobile Phones

Time-to-adoption Horizon: Two to Three Years

The convergence of ubiquitous broadband, portable devices, and tiny computers has changed our concept of what a phone is meant to be. A pocket-sized connection to the digital world, the mobile phone keeps us in touch with our families, friends, and colleagues by more than just voice. Our phones are address books, file storage devices, cameras, video recorders, wayfinders, and hand-held portals to the Internet—and they don’t stop there. The ubiquity of mobile phones, combined with their many capabilities, makes them an ideal platform for educational content and activities. We are only just beginning to take advantage of the possibilities they will offer.

Overview

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